It combines mouse and keyboard movement, first-person perspective and a variety of quality of life improvements to make the game feel like a jank 90s FPS instead of the third-person shooter you grew up with.












Overclocked is made up of several modules, each modifying a different aspect of the game. You can turn individual mods on and off as you please. You can also configure individual mods in the mod settings.
Fastest way to get started with Overclocked. This package bundles the mods with the recompiled version of Zero Hour.
You are ready to rock! While the mods are pre-configured for a good experience out of the box, you might want to check the controls section before getting started.
Overclocked uses its own progression system. To carry a save from a previous version, copy overclocked-save.json from the old folder into the root of the new one. Note that saves might not always be compatible between versions.
Start by switching your Steam Deck to Desktop Mode and navigating to this page with the installed browser.
You can now run Overclocked from Game Mode.
Overclocked relies on button chords to inject new features. Keys and buttons should not be reconfigured from the Recomp menu, or the mod might not work correctly.
Many features in Overclocked Controls rely on specific button combinations. If you remap a button that's part of one of those combinations, the feature stops working. To fix this, replace your controls.json with the one included in the Overclocked package.
Overclocked uses its own progression system. If progress is not being saved between levels, check your mod settings for whether Unlock All Levels under Overclocked Progression is turned on. All progress saving is disabled while the option is active. Quicksaving is session-only, and does not replace normal progress saving.
Vanilla Zero Hour would put the player into first-person when crouching and hide the player body. There never was a third person crouching animation made. That is why manual crouching is only available in first-person mode, whereas third-person mode works just like vanilla always did (activate vents to go into first-person).
The wall-sprite alignment fix moves billboard sprites closer to walls so they look less obviously offset. That also increases the chance of what is known as depth fighting. In case that a switch completely disappears, you can turn off Wall sprite alignment under Overclocked Graphics fix in the mod menu.
The game has a limit of 1500 active sprites, after which it quickly gets unstable. The mod keeps corpses, gibs, and blood around much longer than vanilla, but runs a cleanup pass once counts get too high to prevent issues.
By default Overclocked uses the smudgy bilinear filtered look that N64 games were designed around. If you prefer the unfiltered look, you can go into the mod settings, and under Overclocked Graphics you will find the Crispy pixels setting.
The current Recompilation doesn't yet support rendering the game in widescreen, only the HUD. It is an unfortunate limitation, but think of it this way: 4:3 is the aspect ratio in which all the art was originally mastered in. It's what the developers intended!
The Persistent corpses setting in Overclocked Graphics sometimes causes issues with enemies triggering events after their death. If you notice a door that should open staying locked, or an enemy not dropping their key item, try turning persistent corpses off and see if that lets you progress.
If you choose Start game too quickly after booting from the Recomp menu, the game will crash. Similarly if you rapidly press Enter in the in-game menus, level loading might crash. Restarting the game and waiting a few seconds before making a selection should fix it.
Overclocked is a hobby project originally built for my own playthrough, now shared as-is for anyone who wants to try it. While feedback and bug reports are welcome, please don't expect hands-on troubleshooting for your specific setup.
You can try pinging kyyrma on the #modding-other channel of the Duke Nukem Restoration Community Discord. It's a general Duke Nukem modding channel, not a dedicated space for Overclocked. If you decide to reach out, please respect the server rules and be mindful of other modding conversations taking place.
DECOMPILATION
Duke Nukem Zero Hour by Gillou68310
RECOMPILATION FRAMEWORK
N64: Recompiled by Mr-Wiseguy
DNZH RECOMPILATION
DNZH Recomp by Sonic Dreamcatcher (sonicdcer)
OVERCLOCKED
Overclocked by kyyrma
DISCLAIMER
Overclocked is not affiliated with or supported by the N64: Recompiled project or the DNZH Recomp. Don't pester their developers with issues that Overclocked might have caused. Everything is provided as-is. Use at your own risk. For technical support see Contact.